JKR - Mon Mothma will not be targettable and thus can not be marked. Biggs gives a random ally crit damage up on basic. Cara would be useful for the constant taunt and enemy TM reduction. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. Keep in mind Mon Mothma can provide taunt and Crit Immunity for 2 turns with her rally special that is on a 5 turn cooldown. Thanks for feedback, I’m sure you’ll be able to build a functional team. GAC S eason 13 - 5v5 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 87 Win % 98.9% 84.5k members in the SWGalaxyOfHeroes community. Maybe switch out wiggs for jyn and cassian, who knows. Between these 2 special attacks, Jyn can take a lot of turns. C-3PO - C3PO can provide some valuable benefits to this team. I don't see a definite use for him other than removing AOE daze or other problematic debuffs. This Rebel Team is No Joke in 3v3! She will be your best chance at getting 1st turn. Excellent overview of the main elements in play here. SLKR Counter with Vader and Stormtrooper #342 opened Dec 18, 2020 by bobbybaxter Mon Mothma Lead Counter with Jawas (Mon Mothma is now in top 25 GAC Def Meta) Press question mark to learn the rest of the keyboard shortcuts. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. Otherwise, in TW there are too many available counters, and in GAC there aren't enough spots for anything but top tiers. New Defenses This Round ... Star Wars Galaxy of Heroes: GAC Live-Stream 3v3 (Free at Last). I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. SWGOH Mon Mothma Counters Based on 1,219 GAC Battles analyzed this season. She interests me because she revives an outdated dead part of the rebel faction that many people were forced to in part gear up due to the past rebel fleet meta. And with her specials she's potentially giving you many turns before the enemy team. Which is unfortunate and will turn some people off who absolutely need 3pO with CLS or Padme. What? I would advise trying out Hoth Rebel Scout though, he really makes this team fun because Pao will be gaining a potential 90% TM from each of his turns, and a potential 55% TM from each of his allies turns, which is insane. I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. Biggs also has a 2 turn cooldown assist call, that can feed bonus TM to Pao. I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. B2 and Boba are obviously key to beating Chaze but agianst Wiggs teams w/o STHan or a droid team they're a liability. Ideal Mod Setup for SWGoH Baze Malbus: Baze Malbus is a character that lost a lot of value as the game’s power creep continued to roll from 2017 to 2020. Cassian's buff immunity will probably come into play here. His stats are also mediocre, not as bad as Cara but not as good as SRP. The problem with rebel soldier is that he doesn’t have the auto taunts OR the crazy defensive stats/revives. 85. But the difference is magnificent. Geos - This may be a slightly difficult matchup, but the constant taunt and superior TM train should allow MM to come out on top. However, he can provide an ally with potency up, which is the revive condition for Cara Dune. Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where … Let me know if you have any ideas or if you've done any successful testing with this team/faction. However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) Chirrut - Chirrut seems to be a bit lackluster. GAC S eason 14 - 3v3 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 16 Win % 100% Avg 59 Seen 23 Win % 100% Avg 53 Seen 54 Win % 100% Avg 52 Seen 21 Win % Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Biggs - Biggs pairs well with Wedge, also gaining his bonus speed/offense. X. Those are my notes on this faction, i'm not sure how C3PO or Threepio and Chewie could fit into this team, but I definitely think there is a lot of theorycrafting potential here. 106 votes, 83 comments. His second special can hit very high physical damage. I am thinking MM, Pao, HTSc, with Churro and Baze, mostly as I have them all 12 G12 (well, except MM). Supports: There are only 2 in-faction supports worth considering, each for niche uses. More posts from the SWGalaxyOfHeroes community. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. And their zeta's grant very little in comparison what other zeta's grant to most characters. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. Early character tags are weird. MM will just revive them and nest would just time out. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Jyn has the highest speed of anyone in the Rebel Fighter Faction, she is faster than Mon Mothma (161 base speed), and Cara Dune (177 base speed). I am running it as a TM train for offensive use. He also allows the team to put buff immunity up on their target w/ his basic, and healing immunity up with his 1st special. Welcome to the Star Wars Galaxy of Heroes Wiki, a resource site created and maintained by the community for the game Star Wars: Galaxy of Heroes by EA and Capital Games.Anyone can contribute!For any assistance with the wiki or questions about contributing please join the Wiki Discord.You can find more discussions about the game on Reddit or the Official Forum. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. It may be worthwhile to bring SRP to get offense down on Boba/Jango. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. I don't have to worry about losing tickets or my arena climb. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. Viewing the 99th percentile of occurances. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. I can change difficulty so he wins. SWGOH Mon Mothma Counters Based on 1,219 GAC Battles analyzed this season. Considering Mon Mothma deals no damage, the assisting characters could hit really hard in the end every time it's her turn even without the Rebel Trooper assisting. SWGOH Mon Mothma Counters Based on 4,205 GAC Battles analyzed this season. That's another 7 turns with each one potentially dishing out 25% TM. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. 3v3 - Traya vs Bossk BH | SWGOH GAC Bounty Hunter Counter Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. His favourite toon is Darth Vader (same as me) and "captain" (any stormtrooper). Jyn - At first glance Jyn seems a bit underwhelming in this team, she has pretty poor stats, but she has a few key contributions. Alliance Chancellor. Cara would be needed for the constant taunt and TM reduction. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. Mon Mothma is a creatively designed character who was released in July 2020, just a few weeks after another fantastic character design in Threepio & Chewie.Her role in SWGoH is to breathe life into a dead segment of the Rebel faction as the Rebel Fighter category was …